I know, I know. I’m fixated on Mass Effect 2. Well, this tends to happen to me. I start in on a good RPG, and I’m just stuck there until I finish. In other words, you will essentially know what I’m playing at all times based on my posts (mainly).
I also have a side note / confession to make to everyone. This is truly, truly horrible. Prepare yourselves, folks –
I still haven’t bought Dragon Age: Origins – Awakening.
Okay, now that the gasps of horror are pretty much over, I know you’re all thinking to yourselves – and this girl says she’s in love with BioWare?! How dare she do them the dishonor! It’s true. I feel awful. I really want to get DA:O-A (whew, what a mouthful). I just haven’t yet due to my distraction with ME2.
Speaking of which, has anyone noticed the presence of a rather odd, Richard Gere-inspired item in the game? I think it’s cute that you can buy fish for your fishtank (but dammit, do they die quickly…) but the Space Hamster really intrigues me.
Has anyone determined if it does anything more than peek out of its hidey-hole and then dart back in timidly? While adorable, it doesn’t really serve a purpose rather than being somewhat amusing.
UNLESS…unless this is really a…creepy indication that our Commander Shepard is rather lonely. Lonely and willing to try a Richard Gere maneuver with a hamster. It’s rather gross to dwell on, even by Polish the Console standards.
If you’re wondering, the kiosk description of the space hamster is really what gave me this idea. See the incriminating image below.
By the way, you may also note in the picture below that the cost to purchase said space hamster is 7,666 credits. That’s a mighty hefty price for something that just plays coy and peeks out at you occasionally. This seems like it could qualify as a ‘companion of the night’ price, if you get what I’m saying. *wink, wink, nudge, nudge*
Anyone else get this weird vibe from the space hamster? And dammit, how do you keep those fish alive? (besides treating Kelly Chambers kinda like the space hamster and getting her to do it)
We all know those dreaded words. We’ve all heard them, and probably even experienced them at some point in our lives. The dreaded Friend Zone. This is when a relationship that we’re hoping to take to the next level and turn into romance encounters an obstacle and becomes permanently stuck in the Friend Zone. This obstacle is insurmountable, and the relationship will never be anything beyond friends. In other words, the Friend Zone sucks.
What does this have to do with video games? Well, we’ve been saying how amazing games are getting; how more and more realistic they are becoming. I think Mass Effect 2 takes that level of realism a bit too far. Seriously. In my game, I have been relegated to the Friend Zone. There seems to be no chance of me getting around this.
You know that hunky eye-candy Jacob? It seems I’ve blown my chances with him. Now don’t get me wrong, in my first playthrough, I want to remain loyal to Kaidan, my first love from Mass Effect 1. (There’d better be a big reward for me doing this, because gosh darn it is it sad to be heading off to most likely die and only have a picture to keep you company…and also, Kaidan was really mean on Horizon, so I’m hoping he’ll make up for that in ME3) However, is there anything wrong with a little innocent flirting? I was hoping to keep the lines of flirting open without being too forward, but I don’t think Mass Effect 2 allows you to do that. Or maybe Mass Effect figures, if you’re in, you’re all in.
So anyways, point being, I didn’t ask Jacob if he had anyone waiting for him to come back home *wink wink nudge nudge*. And now? Now when we talk, he says he’s good, and that when we get out of this mess we’ll have drinks together on the Citadel.
And he give me a chest bump.
Not the jumping, crazy kind of chest bump, but the let’s-clap-hands-and-semi-hug-in-a-purely-platonic-way. Yup, with that kind of hand clapping, half-hugging, we are definitely Just Friends.
I still have to finish my first playthrough and already I’m tempted to start another one.
People have always had a bit of a perv side to them; it’s undeniable. It’s strange that a medium as wide spread and penetrating as Video Games is just starting to accept it as part of the medium’s growth and evolution. Something intended to be an escape for the users and give them a glimpse in time of another life still fears to boldly tread in the sultry, sweaty, and purely delightful aspect of life that is a basic motivator for most.
Can you honestly sit there and say that in Final Fantasy VIII when a couple of high school kids wind up alone in a space ship with no light but the twinkling of the stars before them they didn’t even consider anything naughty? I would have…in a heart beat. Without question. Heck I’m thinking of it now.
But what of the games that do? What of the games that understand that people change their clothes and in doing so they tend to be somewhat nude? What of the games that understand that people do in fact bathe and shower? Most normal people do not wear any form of clothing when they do. I don’t mean games like Custer’s Revenge which seem to be the only basis for the game itself. I mean games like Dragon Age: Origins that allows players to engage in an adult relationship; Assassins Creed II, God of War (albeit a little campy to make it a mini game), and the upcoming PS3 game Heavy Rain.
Games that showcase something fun to snicker at, something almost laughable at times, and games that do not shy away from the sexual side need to be celebrated as a natural progression of evolution and not vilified as morally reprehensible.
…After all without sex there is no life.
I’ve always found it backwards that as a country, America embraces violence more than it accepts sexuality. Have you noticed how a game like Manhunt, which is disturbingly violent in that you can rip out someone’s spine or bludgeon them to death with a hammer, gets less heat than a game with a sex scene like Mass Effect? Mass Effect’s scene – which is optional, I might also point out – is about the culmination of a relationship between two characters over time. It isn’t the object of the entire game, while killing in Manhunt, is the object. Games with a ‘Sexual Content’ rating, or ‘Suggestive Content’, get blasted more frequently than games with ‘Blood and Gore’ or ‘Realistic Violence’ ratings.
What’s up with that?
The point of this blog is to applaud the games that embrace sexual content. Let’s face it – we’re all pervs at heart. And we giggle madly when a pervy reference pops up in a game.
So let’s make love, not war. And we’ll be sure to post pictures of our in-game encounters.
– Wadoobie & Kat