Archive for the ‘Virtual Reality Video Games’ Category

Virtual Reality Video Games: Holy Sh*t I Can Smell the Dwarf

February 18, 2010 1 comment
Virtual Reality Video Games

"Turn your head and cough." Doctor Mario just isn't the same as it used to be.

While Kat was writing the post Virtual Reality Video Games: Population Control we got to talking, and as of right now I have some serious unanswered questions about VR and gaming. Lets just start out with the most open question:

“How immersive will VR be?”

If Dragon Age: Origins was virtual realty would that mean that video game developers would actually have had to create…well…Alistair penis? Video Game design and development meetings certainly would take a whole different turn wouldn’t they? “What should Leliana’s nipple to boob ratio be?”

“We need to pick a design for Morrigan’s hair.”
“We did that last Thursday.”
“No her other hair.”

For the sake of realism all the motion capture work would have to take it to the next step. Can’t you just picture it now: Man covered in full body motion capture suit. Little white ball on the tip ‘o the tallywhacker. Would the actors dispute the size of their motion capture?

Would someone actually have to decide what Leliana’s crotch smells like? I’m going to go out on a limb here and assume they aren’t going to decide cinnamon and Day Lilies.  Who has to determine that? Nerds everywhere (myself included) would LOVE to be a video game tester, but not if video games go virtual.

“Oh man, someone needs to crank down the funk on body odor for Niko. He’s going to make people vomit.”

Would this make in game showering mandatory for in game interactions? For every smell level you increase your charisma drops one. That would be an absolute pain in the ass. Imagine Fable III taking the touch mechanic one step farther into the smell mechanic. If you come home smelling like the town whore your wife bitch slaps you with a wooden spoon.

“Why do I smell stale beer and canned fart?”
“That’s just Oghren.”

Would you be allowed to turn smells off? That might be nice. I really don’t want to know what a sloth demon smells like. Desire demon maybe. Sloth demon no.

Would playing a simple game like Mario be huge stress release? You’re running around, punching bricks, jumping angrily on things. I bet getting shot out of a cannon is a rush. I wonder where the raccoon tail attaches to my body. Also I wonder how I wag it to fly. Do I have to actually EAT the mushrooms to grow bigger? I don’t like mushrooms, can we change it to gummy bears? Can I just touch the mushroom?

For Kat, VR means population control and getting to “experience” Alistair. For me, it means I have to smell the dwarf.


Virtual Reality Video Games: Population Control

February 17, 2010 1 comment

To feed off Wadoobie’s last post about 3D Gaming, I’d like to take the evolution of gaming in the future one step further: virtual reality gaming.  With the latest technology becoming more and more powerful (Google Earth, anyone?  Or how about that story of the Dan Woolley who was buried in rubble in Haiti who used his iPhone to treat wounds and stay alive?)  I’m starting to believe that virtual reality gaming really isn’t so far off.

And I’m incredibly excited for it.

…but should I be?

Virtual Reality Helmet

Isn't this part of the Big Daddy suit from BioShock?

Imagine the future advanced world of virtual reality gaming.  Step into a room, or put on some glasses, and you’re instantly transported to a unique, breathtaking world all around you.  Imagine Final Fantasy; how it would be if you were there, and could interact with – touch, smell, FEEL – this world.  Virtual reality would absolutely revolutionize the world of gaming.  People who wouldn’t usually be drawn to gaming would at least give it a try, and more than likely would be enraptured by it.

Picture then what might happen to those of us who already love gaming.

Personally, I think it would be like a drug.  We’d be itching to get our next ‘fix’, we’d lose track of time, we’d start missing work.

We’d end up like  Zhang who died from a 7 day gaming session.  Or the South Korean who forgot to eat and sleep while gaming.

I can honestly say that if Virtual Reality Gaming became, well, a reality, I would go into my gaming world and probably wouldn’t come out.  I wouldn’t want to leave if I could enter and play a game like Dragon Age: Origins in virtual reality.  Um, hello…touchable, kiss-able, romance-able Alistair?  Yes.  More of that, please.

On that note, would you be able to feel pleasure and pain in the games?  I’m not sure I want to actually feel a blade cutting my ribs, or a punch on my jaw.  Or…death.  But I definitely want to feel the ‘romance’ scenes.

What do you envision for virtual reality gaming?  Will you be able to ‘feel’ in game, like feeling the wind whip over you as you gallop on your chocobo across the plains?  Will you be able to touch and determine the texture of a tree, or feel sweat running down your back, or taste the coppery, bitter blood of an enemy you just splattered?  Will the ‘romance’ and ‘tenting’ situations become more involved, showing a whole lot more and will you be able to experience it?  And in that case, will some games be reduced to smutty sex simulators?

And since virtual reality games sound way more fun that real life, will virtual reality gaming become an unexpected population controller?