Posts Tagged ‘Fable 3’

Virtual Reality Video Games: Holy Sh*t I Can Smell the Dwarf

February 18, 2010 1 comment
Virtual Reality Video Games

"Turn your head and cough." Doctor Mario just isn't the same as it used to be.

While Kat was writing the post Virtual Reality Video Games: Population Control we got to talking, and as of right now I have some serious unanswered questions about VR and gaming. Lets just start out with the most open question:

“How immersive will VR be?”

If Dragon Age: Origins was virtual realty would that mean that video game developers would actually have had to create…well…Alistair penis? Video Game design and development meetings certainly would take a whole different turn wouldn’t they? “What should Leliana’s nipple to boob ratio be?”

“We need to pick a design for Morrigan’s hair.”
“We did that last Thursday.”
“No her other hair.”

For the sake of realism all the motion capture work would have to take it to the next step. Can’t you just picture it now: Man covered in full body motion capture suit. Little white ball on the tip ‘o the tallywhacker. Would the actors dispute the size of their motion capture?

Would someone actually have to decide what Leliana’s crotch smells like? I’m going to go out on a limb here and assume they aren’t going to decide cinnamon and Day Lilies.  Who has to determine that? Nerds everywhere (myself included) would LOVE to be a video game tester, but not if video games go virtual.

“Oh man, someone needs to crank down the funk on body odor for Niko. He’s going to make people vomit.”

Would this make in game showering mandatory for in game interactions? For every smell level you increase your charisma drops one. That would be an absolute pain in the ass. Imagine Fable III taking the touch mechanic one step farther into the smell mechanic. If you come home smelling like the town whore your wife bitch slaps you with a wooden spoon.

“Why do I smell stale beer and canned fart?”
“That’s just Oghren.”

Would you be allowed to turn smells off? That might be nice. I really don’t want to know what a sloth demon smells like. Desire demon maybe. Sloth demon no.

Would playing a simple game like Mario be huge stress release? You’re running around, punching bricks, jumping angrily on things. I bet getting shot out of a cannon is a rush. I wonder where the raccoon tail attaches to my body. Also I wonder how I wag it to fly. Do I have to actually EAT the mushrooms to grow bigger? I don’t like mushrooms, can we change it to gummy bears? Can I just touch the mushroom?

For Kat, VR means population control and getting to “experience” Alistair. For me, it means I have to smell the dwarf.


Video Game Social Interaction: Games need a “Jiggle Button”

February 16, 2010 Leave a comment

Certain video games do a marvelous job of reflecting reality when dealing with people’s reactions and affects in social interactions. In some video games your outward appearance affects how people react to your presence. Take Fable: the bigger bastard you are, the more your characters appearance will reflect you blackened soul, while inversely the kinder and more upstanding you were, the more handsome and welcomed you were thought of by the people.

In some video games your actions determine how others react to you. I could hardly go anywhere in Cyrodiil without people yelling about the “Hero of Kvatch” or how I was the new “Arena Champion”. This is in fact progressing into a more realistic scenario in coming games like Fable III. Recently Joystiq touched on Fable III’s “touch mechanic” by stating in their article X10: Fable 3 impressions (spoiler: we’re not pissed off):

“The second demonstration of the touch mechanic. The character walked up to a beggar and took him by the hand. The beggar, thinking he was being taken home for dinner, began to exclaim his gratitude. Only the demonstrator was going to be naughty — he led the beggar to a workhouse, where he intended to sell him. As they got closer to the factory, the beggar become more and more afraid, eventually pulling against the character’s arm in an attempt to escape. It was pretty horrifying.”

This touch mechanic represents a more in depth and user oriented experience in video games. Soon characters like Link will not longer be able to wander into people’s homes and raid their chests for money without feeling the repercussions cascade through the people in a ripple effect of justice. Pushing tombstones aside and taking the entombed treasure will brand you a depraved grave robber. Hoisting chickens above your head and jumping from high places in order to gently glide down to earth will label you as a ne’er-do-well who frequently engages in unusual forms of animal abuse. Come to think of it….what the hell is up with the Zelda games and their morals? (I’m not complaining, I’m just confused by it.)

The one aspect video games lack is a distinct…feminine touch. It’s no big secret that women have a strange powerVideo Game Boobs: DOAover men. That power is typically located around the same area on all of them. To get any guy to succumb to their wile requires little (if any) effort. I have always been somewhat let down that when selecting a female character that my interactions with my male NPCs didn’t go more smoothly than when I selected a male character. Boobs are pretty much the greatest weapon a woman has when asking for information/favors/help/anything at all.

Video games have never really taken this into account. With one little button a female character should be able to easily get what they want. I refer of course to the “Jiggle Button”. It would be the ultimate game changer. NPC won’t give up the key to the locked door in the back of the room? [Jiggle Button] PRESTO! Security Guard won’t divulge information as to the objective’s whereabouts? [Jiggle Button] “Pleeeaaaaassseeee?” SUCCESS!! Can’t win the fight against the horde of male enemies? [Jiggle Button] for distraction and VIOLA!!

The downside is eventually video games run the risk of deteriorating into:

Personally, I’m a pretty big fan of the last guy in a robe with a bottle of wine. Nice!